Just want to share how I solved the following error:
il2cpp.exe did not run properly!
My WebGL build stopped working. But instead of being cancelled, it was apparently being completed but stopped creating any new files in the build dir.
I’ve tried the following solutions without success:
- Deleting the Library and Project Settings;
- Switching from .Net2.0 Subset to .Net 2.0;
- Building the project from an empty scene;
Later, I found out that the iOS plugins I’ve just imported were configured to run on all platforms and not only on iOS.
Just switched it back into iOS and life is good again.